﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MrPP.SerriedCabinet
{
    /*
    public class ShelveBoxManager : GDGeek.Singleton<ShelveBoxManager>
    {
        [SerializeField]
        private BoxManager _manager;
        private Cell cell_ = null;
        internal void selected(BoxLocation location)
        {
            Debug.LogError(location);
            if (cell_ != null) {
                cell_.shelve.close();
            }
            cell_ = _manager.getCell(location);
            if (cell_ != null)
            {
                cell_.shelve.setText("");
                cell_.shelve.open();
            }
        }
        public void onScanList(string[] list) {

            if (cell_ != null && list != null && list.Length != 0) {
                cell_.shelve.setText(list[list.Length - 1]);
            }
        }
    }*/
}